The writer of Ratchet & Clank: Rift Apart reveals his difficulties with the creation of Rivet

When ratchet & clank: Rift Apart launched last year at PlayStation 5, the game introduced the players to Rivet, a new Character of Lombax. Creating a new video game hero requires a lot of creative effort and you have to make difficult decisions. During a speech in GDC, the main designer of Insomniac Games, Mark Stuart, spoke about the creation of Rivet, but it seems that Stuart may have omitted a series of key details. Today, the main writer Sam Maggs addressed the comments of StuartSeñalanding how not only did the name "Rivet" occurred (when others pressed on "Ratchette"), but also helped to take away the character's design from a series of unfortunate troops.

"We do not even mention the struggles in which I had to participate and the emails I had to send explaining why we should take off the breasts and makeup to Rivet». Maggs wrote on Twitter.

When Activision launched Trilogy Spyro Reignited in 2018, the company reviewed the design of the Canguro Sheila character of Spyro: Year of the Dragon. The original design looked like a pretty normal kangaroo, while the redesign added a red wig, eyeliner and a small waist. These design elements gave rise to many teasing online, and Maggs says that he specifically pointed a particular tuit as a perfect example of what should not be done with Rivet.

Ratchet & Clank: Rift Apart - Kit Reveals What She Did to Rivet Unfortunately, Maggs is not accredited as one of the writers of _GRAKE other than, despite the remarkable contributions of him to the game. Many game developers do not receive credit if they go before the launch of a game, or unless they spend a certain amount of time working on the title. It is an unfortunate practice of the industry, and it happens too often. Maggs says that he spent about a year and a half working in the title and that the former developer of Insomniac Games Sol Brennan stated that he was separated by the narrative of was a "disorder" before Maggs appeared and fixed things.

When RATCHET & CLANK: Rift Apart released last year, the game received great praise from criticism and Rivet was clearly one of the highlights of the game. It is unfortunate that MAGGS contributions have not received the right credit, but it is expected that he can draw attention to the most important problem for the industry as a whole. MAGGS is no longer in Insomniac Games, but she continues to serve as a writer in the videogame industry in titles such as Call of Duty: Vanguardia and The Wonderland of Tiny Tina.

Are you a fan of RATCHET & CLANK: Rift Apart? Do you think that the videogame industry needs to do a better job when you prove the developers? Let us know in the comments or share your thoughts directly on Twitter in @marcdachamp to talk about everything related to games!


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